![]() Be thorough! You'll need everything you can find come nighttime. You can find some codex entries, wild-growing herbs, and even some boxes to pillage. More important than even looking in the house itself, however, is searching the area surrounding it. You can explore it if you'd like, though you're going to be hard-pressed to find much of use in there (if you have a rogue in your party of a moderate level, you may be able to pick open a treasure chest from within). Regardless, you can sell them back to him for a profit, and even buy some of his other gear, if you need it.Į: If you go to exactly where point E is on the map, then you'll find an abandoned general store. Even if you have a rogue open it, he'll actually open it for you automatically in a cutscene and give you the rather useless contents. Before leaving his home, once he's been convinced of helping the villagers, be sure to scour the locked up floor board in the corner of his house. Nonetheless, this is just conjecture for the time being. You'll find out that it could very well be his daughter's rumors of a blood magic-user at the castle that brought the Arl down. When the conversation winds to a close, you can continue to probe Owen about his daughter and the castle. It's still a promise you'll want to make, as it's a means to an end.ĭon't take Sten when talking to Owen (the Blacksmith) and offering to rescue his daughter, for it will earn you (5 points) of Sten 's disapproval, but will earn you (1 point) of Leliana 's approval and (4 points) of Wynne's approval, so the best party choices here are, Alistair, Leliana, and Wynne. Regardless of whether or not that's a promise you can actually keep isn't important. All it will take on your part is a promise to find his daughter at the castle and return her to him (this will net you the side quest known as Lost in the Castle). Once you find yourself on the other side of the door, you can finally get down to the nitty-gritty of convincing Owen to help the villagers by fixing their equipment. It won't take you long to encourage Owen to open the door so you can speak face to face, whether you threaten him, persuade him, or do whatever else is necessary. This is Owen's locked-up smithy, and at first, you'll be forced to speak with the man through the door. D: If you want to take care of Owen the blacksmith, and cure his apathy in regard to the upcoming battle at nighttime, then head to location D on the map.
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